December 15 & 16, 10am-6pm
Geert Lovink will facilitate a Critical Internet Cultures Masterclass in the School of Media and Communication at RMIT University. Divided into six sessions, the masterclass will engage with the state of arts net criticism, critical social media research, cultures of searching, Wikileaks-Anonymous-Snowdon and other net activist strategies, revenue models for the arts (from crowdfunding to bitcoin), book 2.0 and digital publishing strategies, Wikipedia research and the politics and aesthetics of online video. The masterclass includes a 20 minute, one-on-one conversation in which research proposals can be discussed.
Featured Project: Locating the Mobile - Intergenerational Locative Media Practices in Tokyo, Melbourne and Shanghai
Larissa Hjorth, Heather Horst, Sarah Pink, Genevieve Bell, Baohua Zhao and Fumitoshi Kato
Intel and RMIT University
Funded by an Australian Research Council Linkage Grant, LP130100848
Mobile devices play an increasingly important role in the economic, cultural and social lives of Australians, as they do the lives of what are now billions of users worldwide. The locative capacities of these devices are now widely exploited in applications (i.e. Facebook Places) that can provide users information about their surrounds and provide others information about where the user is located. These practices have implications for privacy and surveillance across public and private, local and regional contexts. 'Locating the Mobile' provides the first cross-cultural and intergenerational study of this phenomenon in three key sites (Tokyo, Shanghai and Melbourne). This project is a partnership between Larissa Hjorth (RMIT), Heather Horst (RMIT), Sarah Pink (RMIT), Genevieve Bell (Intel), Baohua Zhao (Fudan University) and Fumitoshi Kato (Keio University).
Featured Publication: Gaming in Social, Locative and Mobile Media
The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. Gaming in Social, Locative and Mobile Media explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Larissa Hjorth and Ingrid Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.